Состояние: running · PID: 2446991 · uptime: 11:10:23
Порт 34197/udp · версия Version: 2.1.24 (build 87808, linux64, headless) · событий «joined» в логе: 0
Адрес для игры в локалке: 192.168.100.2:34197 / 192.168.122.1:34197
_FBCONFIGS=<unset> __GL_YIELD=<unset>
0.054 Running in headless mode
0.054 Audio is disabled
0.090 Info ModManager.cpp:455: FeatureFlag: expansion, expansion-shaders, freezing, quality, rail-bridges, segmented-units, space-travel, spoiling
0.093 Loading mod core 0.0.0 (data.lua)
0.104 Loading mod base 2.1.24 (data.lua)
0.228 Loading mod elevated-rails 2.1.24 (data.lua)
0.257 Loading mod recycler 2.1.24 (data.lua)
0.270 Loading mod quality 2.1.24 (data.lua)
0.278 Loading mod space-age 2.1.24 (data.lua)
0.445 Loading mod base 2.1.24 (data-updates.lua)
0.465 Loading mod recycler 2.1.24 (data-updates.lua)
0.492 Loading mod quality 2.1.24 (data-updates.lua)
0.507 Loading mod space-age 2.1.24 (data-updates.lua)
0.597 Checksum for core: 3668028660
0.597 Checksum of base: 3864816957
0.597 Checksum of elevated-rails: 1429039930
0.597 Checksum of recycler: 3293728126
0.597 Checksum of quality: 4220722184
0.597 Checksum of space-age: 3636981730
1.034 Prototype list checksum: 1446647465
1.104 Info PlayerData.cpp:580: Local player-data.json available
1.105 Factorio initialised
1.105 Info ServerSynchronizer.cpp:22: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
1.105 Info ServerMultiplayerManager.cpp:809: updateTick(18446744073709551615) changing state from(Ready) to(PreparedToHostGame)
1.105 Info ServerMultiplayerManager.cpp:809: updateTick(18446744073709551615) changing state from(PreparedToHostGame) to(CreatingGame)
1.105 Loading map /home/zakhar/factorio-server/saves/world.zip: 747306 bytes.
1.144 Loading level.dat: 901225 bytes.
1.144 Info Scenario.cpp:152: Map version 2.1.24-1
1.168 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
1.168 Loading script.dat: 1211 bytes.
1.171 Checksum for script __level__/control.lua: 2385776952
1.173 Info UDPSocket.cpp:38: Opening socket at (IP ADDR:({0.0.0.0:34197}))
1.173 Hosting game at IP ADDR:({0.0.0.0:34197})
1.174 Info HttpSharedState.cpp:57: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=6
1.324 Info AuthServerConnector.cpp:112: Obtained serverPadlock for serverHash (ic8pVUIRBm4g0IhmLpuzdDCiwsuljfII) from the auth server.
1.324 Info ServerMultiplayerManager.cpp:809: updateTick(0) changing state from(CreatingGame) to(InGame)
1.325 Info UDPSocket.cpp:50: Opening socket for broadcast
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