Factorio — main-production

Состояние: running · PID: 2446991 · uptime: 11:10:23

Порт 34197/udp · версия Version: 2.1.24 (build 87808, linux64, headless) · событий «joined» в логе: 0

Адрес для игры в локалке: 192.168.100.2:34197 / 192.168.122.1:34197

Хвост лога

_FBCONFIGS=<unset> __GL_YIELD=<unset>
   0.054 Running in headless mode
   0.054 Audio is disabled
   0.090 Info ModManager.cpp:455: FeatureFlag: expansion, expansion-shaders, freezing, quality, rail-bridges, segmented-units, space-travel, spoiling
   0.093 Loading mod core 0.0.0 (data.lua)
   0.104 Loading mod base 2.1.24 (data.lua)
   0.228 Loading mod elevated-rails 2.1.24 (data.lua)
   0.257 Loading mod recycler 2.1.24 (data.lua)
   0.270 Loading mod quality 2.1.24 (data.lua)
   0.278 Loading mod space-age 2.1.24 (data.lua)
   0.445 Loading mod base 2.1.24 (data-updates.lua)
   0.465 Loading mod recycler 2.1.24 (data-updates.lua)
   0.492 Loading mod quality 2.1.24 (data-updates.lua)
   0.507 Loading mod space-age 2.1.24 (data-updates.lua)
   0.597 Checksum for core: 3668028660
   0.597 Checksum of base: 3864816957
   0.597 Checksum of elevated-rails: 1429039930
   0.597 Checksum of recycler: 3293728126
   0.597 Checksum of quality: 4220722184
   0.597 Checksum of space-age: 3636981730
   1.034 Prototype list checksum: 1446647465
   1.104 Info PlayerData.cpp:580: Local player-data.json available
   1.105 Factorio initialised
   1.105 Info ServerSynchronizer.cpp:22: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
   1.105 Info ServerMultiplayerManager.cpp:809: updateTick(18446744073709551615) changing state from(Ready) to(PreparedToHostGame)
   1.105 Info ServerMultiplayerManager.cpp:809: updateTick(18446744073709551615) changing state from(PreparedToHostGame) to(CreatingGame)
   1.105 Loading map /home/zakhar/factorio-server/saves/world.zip: 747306 bytes.
   1.144 Loading level.dat: 901225 bytes.
   1.144 Info Scenario.cpp:152: Map version 2.1.24-1
   1.168 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
   1.168 Loading script.dat: 1211 bytes.
   1.171 Checksum for script __level__/control.lua: 2385776952
   1.173 Info UDPSocket.cpp:38: Opening socket at (IP ADDR:({0.0.0.0:34197}))
   1.173 Hosting game at IP ADDR:({0.0.0.0:34197})
   1.174 Info HttpSharedState.cpp:57: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=6
   1.324 Info AuthServerConnector.cpp:112: Obtained serverPadlock for serverHash (ic8pVUIRBm4g0IhmLpuzdDCiwsuljfII) from the auth server.
   1.324 Info ServerMultiplayerManager.cpp:809: updateTick(0) changing state from(CreatingGame) to(InGame)
   1.325 Info UDPSocket.cpp:50: Opening socket for broadcast

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